The whole lot of Bananza's terrain is comprised of voxels, which Motokura reported was the main factor distinguishing it from Odyssey.[27] Takahashi explained building degrees from voxels as far more effortless than polygonal modeling, as developers could "freely Incorporate voxels and supplies to create terrain after which you can https://donkeykongbananza70360.designi1.com/57299507/donkey-kong-bananza-fundamentals-explained